The first lot of downloadable content for the ever popular Call of Duty: Modern Warfare 2 was released the other week - the Stimulus Map Pack, and despite the numerous problems that the release was faced with, it's safe to assume that everyone is able to play the game with or without the Map Pack normally.
The Map Packs currently in Modern Warfare 2 were getting quite old and people were desperately trying to keep committed to the game even though various bugs and glitches kept ruining the online mode for quite some time. They were suffering from what was to be dubbed Mapathy, an 'illness' that was apparently caused by a gamer playing the same maps over and over. The cure... Stimulus Map Pack.
The Stimulus Map Pack includes 5 Maps for Modern Warfare 2's online multiplayer modes, 3 brand new maps and 2 returning maps from Call of Duty 4. Let's go through each Map and explain some good points and bad points.
Bailout is a beautiful map and easily one of my personal favourites in the game simply because it feel like their are two or three different matches going on all in one big urban map... of which you can jump to any one of these smaller fights and participate. The apartments provide close-quarter combat whilst the streets offer long range tactical gameplay.
There are lots of places to hide, lots of elevated areas to snipe from, even more places to flank people from and overall a bright and easily visible playing field. With the way that the apartments are connected, one can easily travel to almost any point in the map with minimal exposure to the outside environments.
The only downsides for now is that people have quickly found their camping spots, places where they aim to get to and will do anything to get there and kill people on the way... and they are usually at integral parts of the map meaning you have to take them out to get to your goal. These will undoubtedly change as more people play for longer but for now they aren't very tactical meaning they are too obvious and cheap.
Salvage is a brilliant map for environment, it automatically chills your body as you enter the map and the feeling of cold loneliness is all too familiar when wondering the abandoned and frozen scrap yard.
The map is generally all on one level, albeit a few slopes and some raised area's which one can snipe from, but be very exposed if they were to choose this tactic. This means close-quarter combat is key for this map... keep a shotty handy and you're sure to prosper here.
Because this map is so flat, you are forced to get your hands dirty and get stuck into the fight, instead of taking a high vantage point and shooting any idiot stupid enough to foolishly walk past your reticule. So action is never too far away and you will undoubtedly get your ass handed to you once in a while on this map. Again really though, because the map hasn't been out too long, people are utilising the cheap camping areas to rack up the kills - which will change when people develop new tactics - this can also be said about the next map too.
Another map that's big on effects, Storm offers a thunderous and wet level in disused warehouses very reminiscent of the Hangar map from CoD: World at War.
Again, this map is generally quite flat but there are elevated rooms and walkways to utilise, but using them can expose you too much. The sniping points seem to be more focused around the outside areas of the map looking inwards, meaning that whilst your in the middle, you can always tell that someone has you in their sights.
I must admit this isn't the best map of the 3 new ones but it is a welcome addition to the game.
If you have already played Call of Duty 4's online multiplayer mode then you will be familiar with this map... easily one of the most popular from the game, Crash has returned to Modern Warfare 2 in pretty much the exact same format as the games predecessor. Obviously this time you have the changes coming from new weapons, perks and killstreaks.
This map has a history which is too big to explain fully here - for a real in-depth look at it, visit the maps wiki page here: callofduty.wikia.com/wiki/Cras...
Admittedly one of my least favourite maps from CoD4, Overgrown is also derived from Call of Duty 4 and again is pretty much exactly the same as before but with the added extra's mentioned previously. People's tactics are pretty similar to CoD4.
This map has a history which is too big to explain fully here - for a real in-depth look at it, visit the maps wiki page here: callofduty.wikia.com/wiki/Over...
Overall, the price tag for this Map Pack is very pricey and a lot of people are still to this day refusing to buy it, even more people were not intending to but begrudgingly decided to give into temptation so as not to be left behind - but I think the reluctance for this price tag is down to two things.
1) Three Maps for CoD4 costed you 800MSP, this Map Pack costs even more but with two older maps making an appearance... people are under the impression that if they wished to play on Crash and Overgrown, they would take to CoD4 to do so rather than paying an extra 400MSP to do it.
2) Call of Duty: World at War's Map packs came out for 800MSP each and all three of them boasted new levels for the hugely popular Nazi Zombies mode... a mode which provided hours of fun and definitely seemed worth the price tag. In MW2, people are paying more for less in theory.
But I have to say that this is a very enjoyable map pack regardless of your opinion on the price or addition of two older maps and I am sure with time, people will stop complaining and just play the game. So for that reason it gets an 8.5/10.