I wanted to take the time to write a review for the second lot of Borderlands DLC, Mad Moxxi's Underdome Riot, even though the third has just been released because no-one else has yet. I also wanted to share something about this DLC which I believe might help some people who are maybe struggling with it or want the EXP/Achievements but can't be bothered to play it through.
Mad Moxxi is a violent loving, crazy woman who runs a place called the Underdome Riot. This place is pretty much just a series of fighting arenas where you and up to four friends take on waves and waves of enemies in an attempt to pass each round and eventually the arena. It's all a bit similar to Horde Mode from Gears of War or Firefight from Halo 3: ODST
In total there are 3 different arena's - The Gully, Hell-Burbia and the Angelic Ruins, at first you will be expected to survive each of these arena's as you play through 5 rounds consisting of 5 waves. Each wave mixes things up a bit by changing what the enemies do and also any additional rules which are to be added to the wave.
For example - Wave 1 is a starter wave where enemies are just normal. Wave 2 is a gun wave where enemies are more likely to shoot you, Wave 3 is a horde wave where you get rushed by lots of enemies, Wave 4 is a badass wave where everything is super strong and then finally Wave 5 is a Boss wave in which you have to fight one of the many bosses from the original Borderlands storyline.
The rules change randomly (although not entirely random if you look closely) every wave. It can consist of speeding up players and enemies running and reloading, removing or increasing shields, constantly draining health so you need to kill to replenish it or making certain weapons more effective than others. All in all this mixes the rounds up a bit so sometimes it might be more difficult than others. At first you will only have 1 rule active at one time.
If you or a team mate dies, you are sent to the penalty box where you must stay for the rest of the wave - you can still shoot from it and provide a little support for your team mate if you have a sniper rifle for example. However if all of your team dies then you drop a round and must carry on.
After you have completed all 5 rounds on all 3 arena's, the next part opens up and it is pretty much the same 3 arena's but you must now survive for 20 rounds. And every 5 rounds they add another rule to the list so eventually you end up with 4 rules active at once. Surviving 20 rounds can take anything from 2-4 hours maybe even longer depending on how you do it. And there is no saving mid way - if you quit out you have to start that arena from scratch.
To most people this is what they believe ruins the DLC... 20 rounds takes forever to complete and is so mundane after a few rounds that it no longer becomes a question of whether or not it is too hard to complete but rather do I have enough time and can I be bothered? And another of the bad points is that you don't earn EXP whilst playing the arena's (albeit any challenges you may complete during) - instead you just get a wad of EXP upon completion. This makes it so that you and the enemies levels are pretty much static all the way through, you never get much of an upper hand.
However there is one way to make this DLC less painful and that is to play through with one or more friends of a lower level... take for example if you are a level 50 and your friend is a level 7 - most enemies will enter at about level 12-15... whilst your partner might not enjoy taking next to no damage from the enemies and spending most of their time in the penalty box - you will find that you can take most of the enemies out in a few shots - just make sure you have a good shield because your team mate probably won't be around to bail you out.
Another helpful thing I have found is that those who have just downloaded the next Borderlands DLC - the Secret Armory of General Knoxx - and have passed on completing Mad Moxxi's Underdome Riot - now might be the time to finish it... any EXP you get from completing this DLC will greatly help you in the next DLC.
So to wrap it up - this had potential but the way it was delivered was too boring and mundane... I could think of a few better ways they could have implemented a similar structure. However like I said, those who can't be bothered with it but still want to complete it can use the easy tactic.
Overall I would give it a 6/10 because the potential was there but because of the 20 round arena's, it left me wanting a bit more from it... such as a storyline.