It's that time again. A review from Belth! Here is where I get to express my biased opinions without being judged.
OK, to kick this off, I'd like to say that I loved the first game and it's one of the games I played non-stop and everyday. Left 4 Dead 2 just seems to polish on to everything good about the game. Don't get me wrong, though, it has it's down points.
The game continues on one week after L4D, and you play one of four new survivors. The campaigns are a bit more linked together this time around, but expect the same wall-writing dead body story that the first game gave you. Oh, and don't expect any real closure to what happens after you make it pass the last campaign.
The four new survivors are; Coach, Nick, Ellis, and Rochelle. Coach was a high-school football coach, Ellis was a mechanic. Rochelle worked at a news station, and Nick was a con man. Coach and Ellis seem to have the most unique lines, I've hardly heard anything from Rochelle or Nick outside of things like healing and reloading. Ellis' buddy, Keith, gets mentioned quite a few times, each time he talks about some stunt Keith pulled.
The new infected are; the Charger, the Spitter, and the Jockey. The Jockey being the odd-ball out, he has the only name that doesn't end in an er suffix. (Excluding the Tank and Witch.) Each new infected adds new strategies for versus, and more hectic campaign mode.
The Charger will ram into as many survivors as he can, hitting all of them and grabbing the first one and taking him as far away as he can. The Spitter spits an acid-like ball of goo that spreads out onto the ground, if you stand in you take damage. The spitter's damage adds more over time the longer you're in it. The Jockey hops onto a survivor's head and steers him, as the name implies. Although, one must wonder why he isn't called the Rider so he fits in more.
All of the modes from the first game return, including Survival. Two new modes are also playable. One is Scavenge, which is like versus in the sense of it being 4VS4 survivor VS infected and you switch off. The aim is to collect more gas cans as the survivors, and stop the survivors as infected.
The second game mode is Realism. It's basically campaign, only a bit harder. In this mode, the Witch will kill you in one hit on any difficulty. Infected take less damage from everything except head-shots, which do more. There are no closet to re-spawn in, and there are no out lines around anything. (I.E. No survivor outlines, no outlines showing you items unless you're right next to and looking at them.)
The achievements in this game aren't anything special, most will come with time and playing. There are a couple though that are a bit harder and will take some effort in most cases. One for surviving expert on realism, and one for surviving all campaigns on expert.
With the new infected in this game, the survivors aren't supposed to be able to make it to the end of the map. Although that is the case in random matches, in real competitive play the survivors are too good to take down and you find yourself waiting for a tank, instant kill spot, or a select team to split them up well. It's basically the same as L4D, attack together and let the damage add up over time.
Spitter and Charger add new strategies to the infected game-play. Not being able to camp and needing to be more than just a straight line for the charger make the way you play different from that of the first. Jockey doesn't seem to add anything new or change the way survivors play, but he is a good infected to have for splitting them up and getting them to instant kill spots.
With the health bonus aspect being taken out of the scoring system for versus, it's all about distance now. The further you get, the more points you get. Infected get 10 points per incap, but it's not that much. There has been some controversy over the scoring system, main point being that a team limping into the saferoom shouldn't get the same score as a team who made it with all their kits and barely any damage.
If I really had to give this game a score, I'd give it an 8.5 out of 10. I'd probably rate the first one higher, but that's only because of the scoring system and the fact that less hunters mean less pouncing, and hitting amazing pounces was the most fun in L4D.