Ascanio Entertainment,an indie game development company and the first one ever out of Cyprus (according to their website), has released a trailer for their upcoming game: Crash Force.
A developer describes it as "a sci-fi mix of Quake, Unreal Tournament, and Twisted Metal, and Rocket Leauge if it was directed by Michael Bay". So it defiantly will be a unique game. Players have three hovercrafts, maps, game modes, and each hovercraft class contains one vehicle from each of three size categories. Also Crash Force hovercrafts each have four skills, two of which are based on vehicle class and two of which are unique; for example, Aquila class hovercrafts have time manipulation abilities (Marty Mcfly jokes away!), such as travelling a couple of seconds back or forwards in time and slowing down time for enemies around them. The other skills may be offensive, defensive or a utility ability, such as sacrificing health to gain an increase to speed and fire rate. Hovercraft skill trees have three Aviation Points, with a point awarded every 30 levels up to the level cap of 90. So there will be tons of customization and lots of things to do, which always speaks to me.
As far as weapons and game modes go all hovercrafts are equipped with a rapid-fire low damage primary weapon and a slow firing but powerful secondary weapon. Ammunition pick ups are available for both weapon types, and hovercraft energy must be periodically replenished from energy refill pads. Crash Force
game modes for Xbox One have not yet been confirmed, but based on the game's Steam description we expect to see 3v3, 4v4, 5v5, 6v6, and one against all modes for 6-12 players.
Let's check out the teaser trailer shall we?
This is just a look at some gameplay we can expect when the game drops and it does look pretty snazzy. Crash Force is coming soon to Xbox One.