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This player diary is the experience of the first few days alone. This is so that it supplies experiences, without going too deep into the world itself. Afterall, exploration is what The Elder Scrolls is about, and it will be up to you to discover all it holds. For the most part, spoilers have been avoided however some may be included, so minor spoilers may be included. Click here to read xboxresource.com/viewing.php?t... Click here to read xboxresource.com/viewing.php?t... I arrived at the Riften gates, but got told that the south gate was closed, so I made my way around to the north. Here the guard wanted me to pay, luckily however I was able to persuade them to let me in for free. Riften was my next destination for a few reasons; one being the contract that child back in Windhelm wanted me to carry out. The other was because all the rumours of the Thieves Guild led to this one town. So far I had seen a town which was well built but with a crumbling wall, a town with a well built wall surrounding the well built town of stone, a heavily weathered town which is beaten by blizzards often. Now I was in a town that I could easily fall in love with. Riften is a pleasant mixture of stone and wooden houses. The town seemed rather pleasant and quaint. And yet, that is not the reason why I had arrived. As I previously mentioned, I arrived to join the Thieves Guild, and to kill someone for the child back at Windhelm. I was stopped on my way to the targets location. A man claimed I got my money through illicit means, neither hard earned nor honest. As the man continued to talk, realisation sunk in. This was one of the thieves, and it felt much like a test. He gave me a task to do right in that very marketplace, one which I performed without error. Pleased with my work, he asked me to make my way through the Ratways, which is the sewer system. After he left though, I instead went to the target; determined to fulfil that request. Upon entering the building where my target marked for death was, I entered sneak mode. Listening in, I heard the very reason why the child wanted this one person dead. I watched as the person went into a separate room, and followed, closing the door behind. Taking my mace I struck silently from behind. I quickly looted the body for anything of value and then hastily exited, running before anyone discovered the body. I decided to go hand in that quest, so I took the road north, leading me down eventually to a dry yet somewhat swampy area. Making my way across I remained low as I passed some giants, not wanting to get tangled in a fight with them. I kept heading west across this almost barren landscape. It was here that I faced another dragon, guarding a word. The fight was as exciting and adrenaline pumping as the last. Once the dragon was dead, I took its soul and looted the body. The bones and scales began to wear me down as they are quite heavy. I obtained the word and instead headed straight to Whiterun.


The walk back was eventful, as I had wolves, sabre cats and bandits attack, but none prevailed and I kept walking. Upon my arrival I made my way to the Jarls home known as Dragonsreach. Here I was offered the chance to buy a home, and upgrade it. Having collected enough to cover the cost of the house and a few upgrades, I seized the opportunity to have somewhere to drop my dragon bones and scales off. I didn't remain in Whiterun too long, eager to hand in the quest, but on the road to Windhelm I realised that there is something about Whiterun. My favourite looking town so far had been Riften, yet I always found myself wandering back to Whiterun, not just because it was central to the whole map, or because it was the first major town I found. I just spent more time there than anywhere else; it was familiar to me, making it perfect for home. The walls of Windhelm greeted me as the weather began to turn once more. I entered the city and found the boy, handing in this quest. I had a choice on my hands; I could ride back to Whiterun and arrive at night, or just remain at Windhelm. I chose Whiterun, and the journey paid off for this choice. If I had stayed and gone to an inn I would've missed the sight that the night offered. The sight I mention is the northern lights, which spread across the sky and stars. It left me feeling speechless, and I went from a brisk run to a slow walk, admiring the light show. Luck favoured me once more as I passed a travelling bard who took requests. This time I chose The Dragonborn Comes, and sat there, watching the skies and listening to the bard. With my sightseeing ending, I continued towards Whiterun, my new home. I entered and went to the bar, absorbing the local life and listening to people talking. I made my way back to my house and went upstairs to sleep. When I woke up however, I was greeted by a woman sitting on a shelf, it took me a few moments to realise this wasn't my home. As our conversation went on, I realised she was with the Dark Brotherhood, and when she mentioned I took a contract, and that it needed to be repaid, I began to worry of a fight breaking out. Luckily however I was provided with a choice. While it was a hard choice to make, I chose what I felt was the best action. I was told of the location of the Sanctuary, and its password. I left the shack I had been taken to, and checked my map. I was surprised to see that I was near Solitude, nowhere near my home town. Foolishly, I dismissed the opportunity to visit Solitude, opting to walk around and explore. I had a whole world open to me, with numerous doors now open for my character. I could dedicate my life to that of the mages, or the loyal Companions. Or I could take the shifty route of the thieves, or the blood stained path of the assassins. Spoilt for choice once more, I checked my quest log. Listening to so many people and talking to them had opened up many side quests and miscellaneous quests. I wanted to run around and be a part of something, but what to be a part of first. So, I flipped a coin over and over, narrowing down my choice for the first guild to follow up on. The coin toss had my fate, and it was fate that guided me along the path of the mages. UPDATE:The path taken will be detailed in our full length review coming out in the next few days.
 

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