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Bulletstorm tells the story of Grayson Hunt a former confederate operative now turned outlaw Space Pirate. Since turning his back on the confederation Hunt has spent his time chasing down his old commander alongside his team known as Dead Echo. When a random twist of fate puts Grayson's ship within touching distance of the confederations prized warship with the commander on board, he sets off on a suicide run straight through the ship bringing both crashing down to the planet below known as Stygia. Sadly however the suicide mission was supposed to be just that and now Grayson is stranded on the planet's surface and must find a way to escape and at the same time have his revenge.




About 10 minutes into the game you will acquire your main gadget and one that will serve you for the rest of the game known as the Leash this allows you to grab enemies and pull them towards you slowing down the action so you can deliver either a kick or fill them full of bullet holes. It may be just a simple grappling hook but it is implemented incredibly well and any loose object or enemy can be snagged by it which leads to a lot of chaos when used in combinations.

Bulletstorm works on a points based system rewarding you for kills and the way in which you kill, the more extravagant or inventive it is the more points you get, these points can then be used at supply pods to upgrade your weapons or leash. For instance just killing someone by gunning them down wont reward a lot of points but kick a hot dog cart at them blow it up then while they are in the air leash them towards you and then boot them into nearby cactus and you will see how experimentation is rewarded. These are known as Skillshots and there are around 10 for each weapon in the game as well as a handful of environmental kills.





The environments in Bulletstorm are simply beautiful and you can tell that the Unreal Engine has really been pushed that extra notch for this game, the amount of colour and brightness used really shows off what the engine can do. The planet of Stygia was once a thriving urban tourist attraction but is now home to many different kinds of dangerous wildlife and many mutated tribes folk. The character models are the typical unreal engine variety and those who enjoy Gears will not feel too far away from home while playing Bulletstorm however the lack of a cover system is an odd choice but one you can look past with more than enough objects to stand behind and a much faster pacing.

The story in Bulletstorm is incredibly well fleshed out with characters feeling real and believable as you follow their desperate struggle for revenge and survival against the odds, the story is fast and furious from the get go but sadly starts to wind down towards the end of the game just as you would expect it to start ramping up to a climax. This is mainly due to an obvious sequel set up which seriously leaves you wanting more of a real ending and leaves a lot of things open, however up to around 3/4's of the way through the story will really drag you in and wrap you up as you start wanting to know more and more, it's just a shame that towards the end it kicks you out of bed without even so much as a thankyou.





There is one other offline mode in the game apart from the campaign known as Echo mode, this is basically a time attack score based mode which see's you replaying parts of the campaign to compete in an online leaderboard. I think this game really missed a trick without any sort of online co-op as it would have been a perfect addition and lead to a lot or crazy ways to kill people fun. There is only one pure online mode available which is Anarchy mode, which basically boils down to Horde with skillshots, nothing to write home about but a good bit of fun to be had with friends when you are tired of the single player.

In conclusion Bulletstorm is another of those games that with a bit more time and effort could have been something amazing the single player is one of the best fps campaigns I've played in a long time but the ending is a little bit of a let-down and with no real multiplayer offerings this isn't going to be a game you will be playing for months to come. However on a positive note it is worth picking up and running through just to experience those first 3/4's of the campaign to really see what the unreal engine can really do.

Score: 8.5/10
 

Comments
mattyb89
Member
8 years ago
[thumb]http]


Bulletstorm tells the story of Grayson Hunt a former confederate operative now turned outlaw Space Pirate. Since turning his back on the confederation Hunt has spent his time chasing down his old commander alongside his team known as Dead Echo. When a random twist of fate puts Grayson's ship within touching distance of the confederations prized warship with the commander on board, he sets off on a suicide run straight through the ship bringing both crashing down to the planet below known as Stygia. Sadly however the suicide mission was supposed to be just that and now Grayson is stranded on the planet's surface and must find a way to escape and at the same time have his revenge.

[thumb]http]

About 10 minutes into the game you will acquire your main gadget and one that will serve you for the rest of the game known as the Leash this allows you to grab enemies and pull them towards you slowing down the action so you can deliver either a kick or fill them full of bullet holes. It may be just a simple grappling hook but it is implemented incredibly well and any loose object or enemy can be snagged by it which leads to a lot of chaos when used in combinations.

Bulletstorm works on a points based system rewarding you for kills and the way in which you kill, the more extravagant or inventive it is the more points you get, these points can then be used at supply pods to upgrade your weapons or leash. For instance just killing someone by gunning them down wont reward a lot of points but kick a hot dog cart at them blow it up then while they are in the air leash them towards you and then boot them into nearby cactus and you will see how experimentation is rewarded. These are known as Skillshots and there are around 10 for each weapon in the game as well as a handful of environmental kills.

[thumb]http]


The environments in Bulletstorm are simply beautiful and you can tell that the Unreal Engine has really been pushed that extra notch for this game, the amount of colour and brightness used really shows off what the engine can do. The planet of Stygia was once a thriving urban tourist attraction but is now home to many different kinds of dangerous wildlife and many mutated tribes folk. The character models are the typical unreal engine variety and those who enjoy Gears will not feel too far away from home while playing Bulletstorm however the lack of a cover system is an odd choice but one you can look past with more than enough objects to stand behind and a much faster pacing.

The story in Bulletstorm is incredibly well fleshed out with characters feeling real and believable as you follow their desperate struggle for revenge and survival against the odds, the story is fast and furious from the get go but sadly starts to wind down towards the end of the game just as you would expect it to start ramping up to a climax. This is mainly due to an obvious sequel set up which seriously leaves you wanting more of a real ending and leaves a lot of things open, however up to around 3/4's of the way through the story will really drag you in and wrap you up as you start wanting to know more and more, it's just a shame that towards the end it kicks you out of bed without even so much as a thankyou.

[thumb]http]


There is one other offline mode in the game apart from the campaign known as Echo mode, this is basically a time attack score based mode which see's you replaying parts of the campaign to compete in an online leaderboard. I think this game really missed a trick without any sort of online co-op as it would have been a perfect addition and lead to a lot or crazy ways to kill people fun. There is only one pure online mode available which is Anarchy mode, which basically boils down to Horde with skillshots, nothing to write home about but a good bit of fun to be had with friends when you are tired of the single player.

In conclusion Bulletstorm is another of those games that with a bit more time and effort could have been something amazing the single player is one of the best fps campaigns I've played in a long time but the ending is a little bit of a let-down and with no real multiplayer offerings this isn't going to be a game you will be playing for months to come. However on a positive note it is worth picking up and running through just to experience those first 3/4's of the campaign to really see what the unreal engine can really do.

[b]Score]
blackcat13
Member
8 years ago
This happens to be one of the MOST truthful reviews that I have read on this game. I had it pre-ordered but never picked it up because I felt the demo just didn't captivate me enough. I agree with you though it does looks beautiful, it just seemed a bit monotonous and lacking co-op campaign for me was the true killer.

Thanks for the review, very well done.
SteinlageT
Member
8 years ago
SteinlageT Said
Great review Matt. I thought it created fresh taste in the FPS genre, but could have been better. But, it was a new IP, and with EPIC behind it, you can beta Bulletstorm 2 will be happening, and will hopefully be fixing the little problems this game has. Also, maybe some DLC will expand some online play with new modes!


Finally had a chance to finish the single-player campaign tonight after a break from Bulletstorm. Good story, but just failed to deliver the knockout punch at times. Overall, I think it is worth a buy, and DEFINITELY worth a rent. Anarchy is a fun mode if you have a good team who talks, but hopefully new modes and ideas will come along with it to keep players around. I am afraid to see how many stick around after the GOW3 beta.