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Fable III hit October 26th as the follow up to two amazing games in a series full of laughter, love, and bravery. Though the game is very good, the game hit with numerous amounts of glitches, many of which ruined your character's game. LionHead announced a week-or-so back that a patch was in the work, and just the other day they released on their blog a full rundown on the patch that is currently available. Continue to read on to see the complete list of fixes to Fable III.

Disclaimer: While we make every effort to include as many upcoming changes in our patch notes as possible, please be aware that some changes are unintentionally omitted. (UPDATE: Some media reported that we omitted content from the title update, this has been misreported; the comment refers to omitted from the patch notes, not the patch itself). Where possible the title update will be retroactive, meaning if you’ve already experienced the issue in your game it will now be resolved. This is not applicable to all solutions.


Major Fixes

Sanctuary: Fixed numerous issues whereby Jasper would stop talking or whereby the world map would become unusable

Quests: Tabletop: The Hobbes may not spawn in the last area causing the player to be unable to progress

Quest: Tabletop: Online multiplayer: Player host is unable to vault off platform to Hobbe area

Quest: Tabletop: Player can become stuck behind some rocks

Quest: Tabletop: After defeating the hollowmen in the room with the lever the player is unable to progress

Quest: The Masquerade: Player can become trapped in Reaver’s mansion.

Quest: The Masquerade: Player can fall out of the world

Quest: GNOMES PART 1: Player can break script

Live: The players fall out of the world (FOOTW) when transitioning from Shifting Sands to The Veiled Path

Crash: Mourningwood guards audio

Crash: During the quest “Peace, Love and Homicide”


Minor Fixes

General improvements to performance and frame rate

World: Online multiplayer: Fast Travel area does not extend from end of level the The Hole to go to Mistpeak Valley

World: Player can fall out of environment in Mistpeak Valley while in combat

World: After proposing marriage, Bowerstone Castle cannot be selected as family home.

World: If client repairs a house, the house goes from renting out to living in

World: Player can become stuck during Castle Battle after vaulting over sandbags near burning cart

World: Bowerstone Industrial: Player can fall off the world

World: a fix for existing or future FOOTW situations

World: Online multiplayer: No Particle Effects on Host Screen after Marrying another Player

Live: Orbs do not always show up

Live: Online multiplayer: Fixed an issue with sliding host in the sanctuary

Live: Fixed several issues relating to gifting and receiving gifts in local and online coop

Quest: Tabletop: Breadcrumb not leading to Demonic Chickens

Saves: Fixed a few issues that could cause a corrupt save game slot

World: Driftwood: Hero can become stuck inside of tree

World: Shooting a crate creates a duplicate crate

World: Black chicken in castle gardens flies straight up into the air for several seconds when kicked

Speech: Japanese: Reaver is missing VO in one quest
 

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