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Come Check Out The Left 4 Dead Movie!

Many gamers have had the chance to now play both iterations of Valves Zombie Shooters Left 4 Dead. And with the series being wildly renown, we heard quite awhile back that the series would be getting a fan made short movie.

Little was heard or known about the project until a teaser trailer showed up on youtube a year or so ago, until now everything has been very much on the quiet front.

Well I can be proud to give you a link in which you can watch the movie in all its tasty goodness, whilst the movie wont be seeing a DVD release or any other forms of a paid way to gain access to the movie, we hope that the guys who made it wont mind us sharing it with you all.

The film lasts for a mere 10 minutes, but in that time it takes all of the greatness from the Left 4 Dead series, then kinda loses its way half way through. But none the less if you decide to watch it you will still find it hilariously funny like I did.

The link to the movie can be found here > http://www.vidbux.com/z4ih8055bye8/Left ... m.flv.html

Gamers Thoughts: The Price We Pay For Achieve...


Today I bring back Gamers Thoughts for you to all read and get an insight into my mind and what I think from day to day. This will now be a weekend feature with the possibility of having occassional posts during the week. Hope you all enjoy!

Has it ever made you wonder how much of your hard earned cash gets thrown away into the world of the gaming industry, be it new games or used?

Many of us myself included chuck money down the drain to make our gaming collections much more bigger then they really need to be. Having libraries of games that we know we simply won't have enough to play and or 100%.


I personally think the case boils down to mainly being the nation wide love of hearing that pop noise every time you gain an achievement and watch how your score slowly rises every time. Having a huge game collection means you can sit back and wonder what game or games to play next whilst also working out what can or will give you fast and easy gamerscore.

I'm a normal gamer and won't go out of my way to gain every achievement in a game possible because quite frankly I have better things to do in my spare time. I do however start games and generally complete them and see what I can earn by doing this method.

Many other people are also like this, but some take it to the extremes to the point where they are willing to pay anything just to get their hands on X title. Be it because its a super duper rare game or just because it comes with an easy 1000.

Other people will take it to the next level and buy a console from a different region, not because they want to play the exclusive games that region get no..it's because they want to pay even more for those region games just so they can add another 1000 to the notch of the increasingly bigger gamerscore total.

So ok I recently purchased a American console, and yes you can start saying im contradicting myself now. But hand on heart I can say that I only brought the console to play the games that interest me that only the guys in America get compared to Europe. I'm not interested in any double stacks or easy sports titles etc. If a game I want to play is out there I will play it even if it comes with an easy 1k or not.

So do I fit into the category of gamers that own consoles from all three of the leading regions? No. Would I ever consider it? Possibly. I know many people buy there Jap consoles either because of the Bullet Hell games that come out over there or the easy 1k visual novels. Neither of these interest me all that much but I can't rule it out has something I may buy in the future.

I'm a gamer who realises that I spend too much on my hobby, but I know when to stop spending and when it boils down to spending hundreds of pounds or dollars on multi regioned consoled then the games plus the import prices. That is where I draw the line.

So what exactly do we pay for achievements?



Warp Review

Publisher: Electronic Arts
Developer: Trapdoor Inc.
Genre: Puzzle
Players: One
Price: 800MSP
Launch Date: 15th February 2012


Most XBLA releases have games which they are similar to, such as most tower defence titles, or online FPS titles. So when Warp came along, it brought with it a fresh idea which is rarely seen, especially in XBLA titles. As the name suggests, the premise of this game is to warp through different rooms, which serve as the puzzles. But is fresh ideas what the XBLA marketplace called for, or does it need more titles staying true to classic formulas?


Game-Play - 8

The game begins with a cut-scene. It shows some scientists capture you, and is set up so that it shows you have been knocked out, as the next cut-scene flickers, as if your eyes were opening and closing. During your time knocked out, you hear the voice of another alien, wanting to also break free of the under water facility you find yourself in. Upon waking up, you discover you have been put inside a room which is being monitored, and that your warp device is missing. With no other choice, you have to follow the puzzles that the humans set up. This is your tutorial area, which teaches you the basics of moving around.

Eventually, you reach the maze room, which half way around; you see your warp device. Being close to it causes it to break free and return to your body. This is where the fun really begins, as now you can warp past obstacles. The warp function doesn't let you warp too far, however it is handy to get through different rooms. With the device in hand, the escape begins.

When you initially begin, you have limited abilities, but naturally, as you progress you unlock more and can upgrade them. A good example of this is the core function of warping. With no upgrades, when you warp you can still be heard due to footsteps as you reappear. With upgrades, these short jumps across the landscape become silent. Also warping lets you go through walls, into objects such as barrels and even let you warp into people, letting you kill them, decreasing the threat in each room.

As you progress through the game, you find out that water is a weakness, turning your orange alien into a white one, unable to warp. This effect wears off after a few seconds of being on dry land; however the humans see this on the cameras and begin using it to their advantage.


Finding your first grub, wondering why the best collectables are edible


Along the way you learn about the games collectables. The first collectable you find is in the tutorial area, is a grub. Grubs serve two purposes, collectables and also currency to buy upgrades, which we shall cover later on. The other type of collectable is the film canisters, which you must warp into and then blow up.

As previously mentioned, as you progress, your skills upgrade and you obtain other skills. One of the skills you get is called Echo, which sends an echo of yourself out. You can control this echo, which is basically a decoy, and send it in a radius of you. This becomes a handy feature as it can cause enemies to shoot each other, or more importantly, generators which you can't get to, which unlocks the way forward. Other skills that you can unlock include Swap, which lets you swap places with objects, which is handy when trying to bypass thicker doors and walls.

Also featured is the ability to upgrade those core skills. Littered around the various maps are upgrade shops. You warp into them and it produces a window, featuring different upgrades. These include silent movement, collectable finders, making your warp silent and more. These help get around the area more stealthily.

The game is ultimately a top down stealth puzzle game, and that is not a bad thing. The perspective that the game provides helps you see upcoming obstacles, enemies and this in turn lets you plot out how you will tackle the next room. You could take the dangerous route and try and go head to head with the enemies guns, resulting in death, or you could warp into a nearby barrel and get around by hopping barrel to barrel, or even person.

The game has a friendly checkpoint system, which can be found a lot over the maps. They are in positions just before a more challenging puzzle and just after as well, this means that you won't have to do too much in one go without a checkpoint, which is good as even if you fail, you don't need to repeat so much. This is also handy because some parts of this game can be quite challenging and require multiple attempts before finally getting past where you are. Despite the toughness at times, Warp has a way of making you think "okay, I'll try that one more time" after each failed attempt.

Warp also features challenges, which can be found as you play the game. This can then be played right there and then, or accessed via the main menu. There are two types of challenges. Race is where you must get from one side of the room to the other in the quickest time possible. Elimination requires you to clear all enemies from the room by killing them.

These definitely live up to the title of challenges, as the gold times can be extremely hard to beat, and it would take numerous attempts and getting used to the maps to beat them. For example, to get a silver time on one of the maps, you must eliminate all targets within 27 seconds. Like in the main game itself, timing and skill are major factors to the challenge mode. Overall, with the collectables and the challenges, you will be looking at a game which will last 5-7 hours, or 1 hour 15 if you go for the achievement "In a Rush".


So begins the escape.


Graphics - 8

Given that Warp is set in an underwater facility, some factors required a lot of attention to make this stand out. Firstly, the facility itself is designed to look clean and expensive. That is until you begin to explode people, which leave big splatters of blood where the body of an enemy just was.

As for the underwater aspect though, while you run around the facility you will notice that you can see outside. You can see the sea floor at times, it looks a little distorted but that is due to the water effect which works perfectly. At times you will see fish swimming around, and at one point you see a shark too. This feature, while simple in thought is just proof of the attention to detail that has been put in.

As for the characters, your alien is a simple black stick like man, with an orange blob surrounding it. While simple looking, this also works extremely well as it fits into the environment they have created. Most of the humans use the same design, such as all the scientists having the same build, and the same for the enemies with guns. This is becoming the normal case in XBLA titles, but at the same time that doesn't make it a bad game.

Sound - 7

Most of the sound is based around the humans talking, be it saying things such as "where are you?" to scared screams, these voices are common. There is a background noise however throughout the game, which can be described as an echo-like emptiness. Every now and then, the alien you control will make sounds, which do sound alien, making sense.

At times you will set off alarms, which come up loud as to be expected. Another noise which you will find often is the little pop each time you warp. This is a fun noise although after a while that would become a minor annoyance if you find those types of things annoying. Explosions are also a common sound, be it from exploding an enemy to exploding a barrel, there's always something satisfying about explosions in any game. While more attention could've been given to provide further sounds, such as some backing track in the lab or something, what is there serves the game well. The challenge mode does offer some difference to the background noise, as it has a soft tempo beat while you race against time to earn gold.


Finding upgrades means going through puzzles, and staring at things in a confused fashion


Achievements - 8

Warp features the standard 12 achievements worth 200G which most arcade titles have. Some of these will come by just completing objectives in the game, such as frag your first enemy, completing the game in different ways to get different endings. Completing the game within 1 hour 15 minutes, this will require a speed run after knowing the layout and where to go. Some however will require quite a bit of work, such as beating the challenges. One of the more annoying sounding achievements however, is to beat a friend's score in challenge mode, but they must already have a gold time. This would be tough as gold is hard to get without adding the extra challenge of beating a friend's score on it. On the other hand, it's also the definition of an achievement.

Conclusion

All in all, Warp features the fresh idea that it promises, and that idea is implemented well. It's a step away from what the XBLA marketplace usually is graced by, and the team did a great job of making the game enjoyable. Its game-play can be addictive and tough at the same time, and even though the challenges feature tough times to beat, it also provides you that desire to keep pushing yourself to beat it.




Loading ... Please Wait ... Capcom


Hello world and welcome back to another Loading ... Please Wait ... As you can guess my personal life made me take a step back for a while but hopefully things will be okay again.

So todays rant is about Capcom. I'm sure as much as you all do you love Capcom as well however, I do have to state my anger at them for been money hungry with their fighting games.


A good example of this would be Street Fighter. As history has shown, Street Fighter 2 had been released so many times it was a joke. From the 1st Street Fighter 2 to Super Street Fighter 2 Turbo HD Remix. 7 editions (if you count Hyper Street Fighter 2) in total and each one more or less adding a new feature.

Now see as history has taught us, Capcom will milk out the fighting genre as much as they can. The 1st Street Fighter 2 on the Super Nintendo would have set you back an outrageous price of £129.99 which in today's standard is just.... Well crazy money. However the price was always blamed because it was made on a cartridge.



Nowadays cheaper methods have been found and we now have the same quality game on DVD or Blu-ray disc. But this is where things start to upset me the most, as much room as there is on the game disc, why is there so much DLC being locked away on that disc? Capcom didn't admit to it but everyone knows about the Resident Evil 5 1st DLC which was called Versus, being nothing more than a key to unlock it. Resident Evil 5 already had enough heat about black people been the victims this time instead of bringing back the zombies.

Fans cried and begged for a new Mega Man Legends and Mega Man Legends 3 was looking like Capcom had finally started to listen to their fans. But the Stepdad of Mega Man, Kenji Inafune was leaving the company and despite this happening fans were told the game would still be in the works with a Prototype version coming soon. Behind closed doors though, maybe the project was axed as soon Kenji walked out. This is the same as the unique looking game known as Mega Man Universe which was planned for XBLA and PSN. Unique in the sense that it was the 1st game to have all of the Mega Man's together tied with a bad box art Mega Man.



Now with Street Fighter X Tekken coming out in the next week, we hear news about day 1 downloadable content. Day one itself you can spend nearly £30 on top of the brand new game to have new features such as 4 new characters or even change the costume of your fighter.

Of course no one is telling you to buy all of it but again for the size of the disc that we now have, why do we have to pay for someone to unlock it for us? I'm starting to think Capcom really got hit badly by the recession and have to find ways of making money fast. This could be one of them and let's be honest we all know the bigger edition will be announced later in the year with more blah blah blah plus all the DLC that you paid for already.



Sorry but I'll wait for the Mega Street Fighter X Tekken edition or The Iron Fist edition that already being worked on in the background. Once bitten twice shy. While we are talking about the SFXT, anyone remembers Capcom vs SNK? SNK was too powerful to take on Capcom and had to be toned down which of course Tekken has to be as well. Fair enough but in a real fight though, would Marvel be broken by Capcom and there league of fighters? Could Ryu really break Cyclops? We will never know.

End of the day Capcom has a vault of classic series that really are crying to be back in the spotlight again. How about a new Dino Crisis running on the Unreal 3 engine? It's been a long time coming and could remind people how great the series really was. Or even Onimusha? Maybe not the best Capcom ever did but still a series that seems to be of been in last generation. But this is one series that really does need to be brought back. Power Stone.



Power Stone was amazing on the DreamCast and one of those rare games where you could just have a laugh with your friends. Sure it came out on PSP but how about being on XBLA WITH online play? Just think of the items you could sell on to your friends from Power Stone 2?

If a new Darkstalkers was to be made I would want it in 2D still and not the 2.5D like Street Fighter 4 has turned into. Leave it old school and remind us all what the good old days of Capcom was like. So what do you guys think? Am I right in saying Capcom should bring back something from the vault? Or continue to keep making sequels to games like Street Fighter and Mega Man? Let me know down below!



Competition: Epic Quest DLC for Pinball FX 2

Roll up Roll Up, come and take a look at the marvellous prize I have up for grabs today for you all to have a chance of winning.

Courtesy of the lovely folks over at Zen Media, we have one code to give away for newly released Epic Quest Table for Pinball FX 2. Come marvel at the new heights the developers have set themselves in creating this new table and witness how deep and fun it is to play as well.

To be in with a chance of winning couldn't be any simpler either, all you need to do is answer the following question:

If you could create you're very own Epic Quest, what would it entail?


Entries close on the 18th February 2012 at 11pm GMT, so be sure to get in quick.

So the winning entry goes to Error 404 his answer made us laugh, not only could it count as an epic quest of life, but real people do actually suffer udner those circumstances too.

To collect your reward please PM DJ TapouT.

New Borderlands 2 Trailer and Release Date


A happy day for many gamers around the world today, as 2K Games have released a new trailer for their upcoming Borderlands 2 game, along with some pre-order incentive details, and a release date.

Firstly, the piece of information that everybody wants to know is what is the release date? Well today you can pre-order the game and expect it in just over a mere 200 days - September 18th in North America, and the 21st for the rest of the world.

If you like the sound of some pre-order bonuses then you can pick up the 'Premiere Club' when you pre-order.


You can expect the following:

The Golden Key - "Unlock a rare item in the mysterious Sanctuary Loot Chest"

Vault Hunter's Relic - "Play solo or team up with friends and boost your gear-hunting fortune with the Vault Hunter's Relic"

Gearbox Gunpack - "A package of unique Gearbox Golden Guns to help you start your journey on Pandora!"


However the stores that will be supporting this pre-order bonus have not yet been specified. The likely suspects will be UK's Game and Gamestation, and USA's GameStop. Although, this could change.



If you fancy some footage for yourself, then why not check out the trailer that is over 3 minutes long, recently released: Borderlands 2 Doomsday Trailer

That is not all, if you cant quench your Borderlands 2 thirst, check out the official Facebook Page and Twitter page for more juicy Borderlands 2 information.



New DLC Coming For Saints Row: The Third

Saints Row: The Third will receive it's next installment of DLC 'Gangstas in Space' this week.

THQ have announced that the new expansion will include a new mission that relates to an in-game movie title.

'Gangstas in Space' which will set you back 560 MSP, will be available for free to users with a season pass and will be released worldwide on 21st February.

THQ's last installment of DLC was called 'Genki Bowl VII' which introduced a series of comical mini-games including, Sexy Kitten Yarngasm, Sad Panda Skyblazing, Apocalypse Genki and Super Ethical PR Opportunity.

Saints Row: The Third was released November last year.

This article was written by a Newshound Inductee - this means they are new to the writing staff.
Please pop inside and give them pointers if needed or praise if you wish. It will help them become better Newshounds.


Mass Effect 3 Goes Out of This World


Today sees some unexpected news from EA. Next week, some lucky people will be able to get their hands on Mass Effect 3 before it hits the stores. Launching from London, Paris, Berlin, Las Vegas, San Francisco and New York will be weather balloons. Attached to them will be a copy of Mass Effect 3, and a GPS tracking device. People can track the progress of these balloons on masseffect.com, and when they finally come back down to Earth, can be obtained by those who find it. Are you one of those who just can't wait for the title enough to go hunting?

Free 48 Hour XBL Codes Giveaway


If you fancy spreading the love this valentines day, why not a better way than to give someone a 48 hour code. (Although, we think a box of chocolates would work better.)

Its easy as 1, 2, 3 if you have a Facebook account!

Check out the official Xbox page and follow the instructions of how to claim your code, as long as you have a valid gamer tag you are sorted. You will want to claim yours quickly as if they are anything like the recent Mass Effect codes, they will be snapped up quick!

Of course, you can always give yourself the code if you aren't one to appreciate chocolates, and as always, happy Valentines day from everyone at Xbox Resource. :)

Facebook for Windows Phone Receiving Update


Not entirely Xbox Live related but seeing as Windows Phone is Xbox Live related, and this is a piece of news that covers 1,200,000 monthly users it might be useful to post.

The Official Facebook for Windows Phone application will be receiving an update today, updating it to version 2.3. This was earlier confirmed on the Facebook for Windows Phone actual Facebook page, which you can find here.



The Facebook application has been desperately needing an update for a while now, this update brings many new features that users have hugely requested:

News feed performance improvements
New panorama design
New profile design, timeline view
Posting privacy
Unspecified 'Bug Fixing'
Enabled to view your created pages and groups
Look at who likes your posts as opposed to '3 People like this'
Change the banner image, only if you have the new Facebook timeline
Improved news feed performance
News feed Filters
Improved navigation


A lot of those features up there have been screaming 'UPDATE NEEDED', since Facebook changed its UI months back - not forgetting toast notifications + live tiles are a bit slow at updating.

However there are still features that need implementing and fixing, such as messages and chat, which we hope can only come in V2.4. What would you like to see in the next update?

Don't forget you can force an update to your Windows Phone, once it becomes available to save time waiting for that tile to change. Check out our post over here.







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